Split screen interface.
Left side screen features a video playing out a person's day. (Fig 1)
Right side of the screen features a human body outline. (Fig 1)
Figure 1
As the day plays on the left, needs of the body are represented in the right pain via color codes on a body avatar. The needs of the body avatar correspond to actions going on in the video via timed events. The player must address the body needs using tools such as water, energy and digestion.
Gameplay is derived from the popular styles exhibited by DDR and Guitar hero. The daily routines of people's bodies will be recorded similar to songs. People with active lifestyles could be labeled "hard levels" and sedentary lifestyles labeled "easy levels". An olympic trainee could be an "epic level".
Another angle is the ability to upload user-made videos. As long as the video is uploaded with the sequencing data to feed "needs" into the system at the right times, any person could create a "level".
This idea of user created levels will spawn community systems where people who live interesting lives, as exhibited by thier videos, will be popular within the community of players.
