- Radial Menu System
- Fast Travel System
- Original Score
The second feature I would like to look at is the fast travel system. The ability to fast travel is mediated via a small drum and the dragon that it calls. The game is designed in such a way that this system isn't available early on for the express purpose of directing the player and controlling storyline. Once the character gains the drum, the white dragon can be summoned and will drop the character and his merry band off wherever the player chooses. Video:
Lastly, the game boasted a wide range of music that was excellent considering the infancy of video games and the 16bit console. Here are some samples:
In conlcusion, I feel that many awesome features in Secret of Mana that made the game itself better have been used over and over in successful games succeeding it. Great soundtrack, well designed UI and the particular game mechanic of fast travel are welcome features in almost RPG.
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